Case Study
Station Domination Improves Consideration To Play The Game, Driving Usage Amongst Commuters
Key take outs Station domination generates high level of awareness, improves consideration to play the game and drives usage amongst commuters CASE STUDY - 2 Mobile Gaming App THE RESULTS • 77% of London Tube users recalled at least one of the Mobile Gaming App ads in the London Underground multi-media campaign; 84% of those who recalled saw three or more ads • Consideration to play the Mobile Gaming App increased significantly amongst thos