Case Study

International Game Technology Drives Healthcare Consumerism by Increasing Employee Engagement by 87%

International Game Technology Drives Healthcare Consumerism by Increasing Employee Engagement by 87%

Pages 2 Pages

TOP CHALLENGES LOCATION SIZE PROFILE 4,400 total employees 59 o?ces across 6 continents GLOBAL GAMING TECHNOLOGY COMPANY 1 3 2 GOALS Drive a culture of healthcare consumerism Reach remote employees who lack access to computers and internet “Finding a new and compelling way to engage our global employees was top of mind for us as we were going through a big organizational change.” Randy Stollar Increase participation in the new High Deductible Hea

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