Case Study
Hybrid Events High Resolution Broadcasts
I nd ust r y T e ch n o l o g y / Di s t r i bu t o r s h i p ( Co i n - Op Ga m i n g ) P ur p ose Ne w P r o du ct L a u n ch Re ach 1 0 0 0 Own e r / Ope r a t o r s I n t e r n a t i o n a l l y L ocat i ons 2 2 Di s t r i bu t o r Wa r e h o u s e s a n d 2 I n t e r n a t i o n a l L o ca t i o n s L e ng t h of B r oad cast 9 0 m i n u t e s Ty p e of Ev e nt Hy br i d E v e n t wi t h a L i v e a n d Vi r t u a l Au di e n ce L i v e Ev e nt Exe cut e d b y Dy v e n t i v e A leader in the high-tech gaming market saw the elimination of one of its industry’s mainstay trade shows. They had previously relied on this particular show as their main vehicle for information dissemination to their distribution channel, and even planned product/ software upgrade releases to co