Case Study
Giant Interactive
Giant Interactive | Perforce Solving Massive Growth Challenges Giant Interactive, based in Shanghai, China, is known for MMORPGs, such as ZT Online, Elsword, and Allods Online. They shipped their very first game in 2001. Today, they’re one of China’s biggest online game companies, with tens of millions of players. But growth like that brings challenges to any modern game studio. “If it’s not actively managed, studio size can become an issue. Since our studios develop large MMORPGs, there can be as many as 100-200 people per team,” says Eddie Zhang, who was hired as the lead project manager and tasked with streamlining the project management process at the studio’s Shanghai headquarters. Keeping all those team members on track demands more than great planning, says Zhang. “Without a proper