Case Study

Game User Research: First Person In-Game User Experience, Includes Eye Tracking

Game User Research: First Person In-Game User Experience, Includes Eye Tracking

CASE STUDY Game User Research: First Person In-Game User Experience, Includes Eye TrackingWolfenstein 3D and Golden Eye were easily replaced by Halo and Call of Duty, making the stimulus and realism of the experience more demanding on player perception and cognition. While games may be more complex today, they all share a similar goal of devel- oping our recognition of specific signals and patterns through training. The growth of Virtual Reality (VR) and Massively Multiplayer Online First Person Shooter games (MMOFPS) motivated developers to build Modified UIs (MODs) to optimize the Heads Up Display (HUD) and minimize gameplay issues that are directly related to the player’s ability to notice and understand in-game cues and objects. These interfaces send numerous complex s

Join for free to read