Case Study
Peppy Pals using Affectiva’s emotion technology
Peppy Pals Peppy Pals develops fun and educational apps that teach kids age 2-8 about social and emotional intelligence (SEL/EQ). While playing, kids learn from situations in an “online” world, developing skills that they can then apply in real life scenarios.Peppy Pals is one of the first companies in the world that has gamified EQ for kids without using text or language. The award-winning apps and books use storytelling and humor to engage kids, instead of stressing over scores or getting to the next level in a game. When kids play Peppy Pals they have fun interacting with five animal characters. While playing, they learn from the situations that they later on apply in real-life situations. The concept has been developed with early childhood education experts, EQ psychologists and resear