Case Study
Psychological thriller game Nevermind uses Affectiva’s emotion recognition Unity plug-in to sense a player’s facial expressions
Psychological thriller game Nevermind uses Affectiva’s emotion recognition Unity plug-in to sense a player’s facial expressions
Nevermind Psychological thriller game Nevermind uses Affectiva’s emotion recognition Unity plug-in to sense a player’s facial expressions for signs of emotional distress, and adapt game play accordingly. Flying Mollusk, the game studio that uses emerging technology to createentertaining and impactful games, has integrated Affectiva’s emotion-sensing technology with its psychological thriller game Nevermind. Using Affectiva’s Unity plug-in, Nevermind can sense a player’s facial expressions for signs of emotional distress. Nevermind uses biofeedback to make the game more surreal and challenging when players feel scared or nervous. For example, if players cannot manage their stress or fear, rooms might flood, spikes might jut out from the floor, or the screen might fill with increasingly dens