Case Study
Fujitsu chose serious games to ensure employee self-learning through its talent development programs.
Fujitsu chose serious games to ensure employee self-learning through its talent development programs.
Talent development program: 125 employees per edition. Management Engagement Circle. Management Program: 51 managers. Game-based learning to create new and more efficient learning spaces Fujitsu Case Study Fujitsu: Breaking the training rules Leadership, negotiation, time management, team development and communication are skills that play a vital role at Fujitsu. Through the company’s development programs, the IT service provider has discovered that game-based learning is the most effective tool for training its internal customers in new skills and competencies by creating new learning spaces. It is a tool that is capable of meeting the huge challenges facing Fujitsu Spain’s Human Resources Department in relation to the company’s talent development program: different generations