Case Study
Disruptor Beam’s Game of Thrones Ascent Takes Online Social Game User Experience to a New Level
DISRUPTOR BEAM The Challenge When he licensed the online game rights to the television series Game of Thrones from Home Box Office (HBO) in late 2012, Jon Radoff decided to raise the bar for online social games above the standard fare usually found on Facebook and other gaming portals. “We wanted to build something with really rich and detailed graphics, art, gameplay and story lines. We knew we would be talking to a sophisticated audience b