Case Study

Xbox LIVE Branded Destination Experience

Xbox LIVE Branded Destination Experience

Pages 2 Pages

Objectives The Solution In 2012 Disney wanted to introduce one of their latest films – Wreck-It Ralph - a movie with exceptional voice talent set in an immersive video game world. To truly connect with their core target audience – young male gamers – a custom Xbox LIVE destination was created, allowing their audience to engage with the film and its characters in a fun and exciting way. The Xbox LIVE destination delivered significant lifts acro

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