Case Study

With the help of CodeWeavers’, QuestAtlantis was able to extend its Windows-based educational multiuser game to a wider audience

With the help of CodeWeavers’, QuestAtlantis was able to extend its Windows-based educational multiuser game to a wider audience

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Case Study: Quest Atlantis Not Confidential: Distribute Far and Wide Page 2 of 3 Quest Atlantis Overview: With the help of CodeWeavers’, QuestAtlantis was able to extend its Windows- based educational multiuser game to a wider audience with a new Wine-based Mac client. Quest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. Developed by the Indiana University School of Education, it is currently being used by more than 25,000 students in schools across the world. Quest Atlantis draws upon multi-user game motiffs (quests, leveling, etc.) that are increasingly familiar to today’s children to both teach and entertain the game’s participants. At the same time, though, Quest Atlantis

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