Case Study
Ubisoft Montreal uses Autodesk®3D pipeline to revisit, revitalize, and reinvent a blockbuster with Assassin’s Creed II
Ubisoft Montreal uses Autodesk®3D pipeline to revisit, revitalize, and reinvent a blockbuster with Assassin’s Creed II
Ubisoft Montreal (www.ubi.com) Montreal, Canada Autodesk ® 3ds Max ® Autodesk ® MotionBuilder ® Autodesk ® HumanIK ® Autodesk 3ds Max is at the core of all our content creation. All the characters, all the meshes were created with the software. We also filter all of our motion capture data used for cut and fighting scenes through Autodesk MotionBuilder. That is a lot of data, and MotionBuilder handled it all. —James Therien Le