Case Study

Ubisoft Montreal uses Autodesk®3D pipeline to revisit, revitalize, and reinvent a blockbuster with Assassin’s Creed II

Ubisoft Montreal uses Autodesk®3D pipeline to revisit, revitalize, and reinvent a blockbuster with Assassin’s Creed II

Pages 2 Pages

Ubisoft Montreal (www.ubi.com) Montreal, Canada Autodesk ® 3ds Max ® Autodesk ® MotionBuilder ® Autodesk ® HumanIK ® Autodesk 3ds Max is at the core of all our content creation. All the characters, all the meshes were created with the software. We also filter all of our motion capture data used for cut and fighting scenes through Autodesk MotionBuilder. That is a lot of data, and MotionBuilder handled it all. —James Therien Le

Join for free to read